![]() WIMW may not be Shakespeare, but it’s always clear where it’s headed, and what it wants from the player. Enduringly dubious voice-acting aside, the modern FF’s and particularly Star Ocean: The Last Hope aggravate matters with a catalogue of bland, clichéd and protracted cut-scenes that rather than helping to articulate a story, served to impede it. Final Fantasy has lost its way somewhat in recent years, due in large part to an overbearing focus on cut-scene storytelling and the introduction of voicing. ![]() Small tunnels that can only be explored when he has been miniaturised after locating all of the Pygmy gear scattered around Monster World.įor gamers who started out in the 16-bit era of course, the imagination was often the most powerful tool in fleshing out a narrative. That saps his strength prior to the acquisition of Oasis Boots, as well as a catalogue of In wait an ocean kingdom is glimpsed early on, but hero Shion can only exploreīeneath the waves after acquiring a Trident. Wonder Boy frequently teases the player as to the treats that lay Save-the-world quest of remarkable proportions. ![]() This was key to the magnetism of fellow RPG classic Grandia a story that started with twoįriends enacting a mock-swordfight with pots and pans gradually blossomed into a Innocuous circumstances, before snow-balling into a more involved, more elaborate tale. Like many of the best role-playing games, it begins in relatively Still legitimately adore Wonder Boy today. Many reasons why a child, a new player or indeed a retro fan would The best ideas being recycled ad-nauseam for years afterwards. Such titles many years down the line, because of how quickly technologyĭevelops, and how genres and tropes come into and go out of vogue, with Could it be that this is trickier now as so little is left to the imagination? Either way, having that strong, enduring connection is perhaps a defining difference between games you like, and ones you love. Games are prettier, more expansive and have more potential for cinematic impact right now than at any stage in the medium’s history, but whilst they’re often just as enjoyable and engrossing, there’s a scarcity of titles that form an emotional connection with the player. Maybe it becomes harder to impress players as they grow up and grow old. Such specifics become hazy over time, but on the other hand, remembering the impact Wonder Boy had on my youth was easy: it was the first game I developed a genuine affinity for, the first title I could say with surety that it was my ‘favourite’. In truth, though many have vivid memories of their first gaming experience, I can’t pinpoint mine. And not just in an ‘ I had that!’ kind of way either. Seeing Wonder Boy in Monster World surface on the PSN recently evoked that most powerful of sensations: the nostalgia of childhood.
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